Inderst, Rudolf ThomasBurbach, Jörg2025-04-222025-04-222022-09-142750-6266https://doi.org/10.56250/3626https://repository.iu.org/handle/123456789/4062The growing phenomenon of Retro Gaming – understood as the enjoyment of classic game culture (software- and hardwarewise) – can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth creativity focussing upon the socio-cultural and technological framework of Retro Gaming.deGame StudiesGame DesignRetro-GamingDemoszeneKreativitätRetro - Aber nicht von gesternDiscussion Paperhttps://orcid.org/0000-0003-3100-8008