Retro - Aber nicht von gestern

dc.contributor.authorInderst, Rudolf Thomas
dc.contributor.authorBurbach, Jörg
dc.date.accessioned2025-04-22T10:02:37Z
dc.date.available2025-04-22T10:02:37Z
dc.date.issued2022-09-14
dc.description.abstractThe growing phenomenon of Retro Gaming – understood as the enjoyment of classic game culture (software- and hardwarewise) – can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth creativity focussing upon the socio-cultural and technological framework of Retro Gaming.
dc.identifier.issn2750-6266
dc.identifier.orcidhttps://orcid.org/0000-0003-3100-8008
dc.identifier.urihttps://doi.org/10.56250/3626
dc.identifier.urihttps://repository.iu.org/handle/123456789/4062
dc.language.isode
dc.publisherIU Internationale Hochschule
dc.subjectGame Studies
dc.subjectGame Design
dc.subjectRetro-Gaming
dc.subjectDemoszene
dc.subjectKreativität
dc.titleRetro - Aber nicht von gestern
dc.typeDiscussion Paper
dcterms.BibliographicCitation.issue2
dcterms.BibliographicCitation.journaltitleIU Discussion Papers Design, Architektur und Bau
dcterms.BibliographicCitation.volume1
dcterms.extent12 Seiten
iu.doiJa

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