Retro - Aber nicht von gestern
dc.contributor.author | Inderst, Rudolf Thomas | |
dc.contributor.author | Burbach, Jörg | |
dc.date.accessioned | 2025-04-22T10:02:37Z | |
dc.date.available | 2025-04-22T10:02:37Z | |
dc.date.issued | 2022-09-14 | |
dc.description.abstract | The growing phenomenon of Retro Gaming – understood as the enjoyment of classic game culture (software- and hardwarewise) – can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth creativity focussing upon the socio-cultural and technological framework of Retro Gaming. | |
dc.identifier.issn | 2750-6266 | |
dc.identifier.orcid | https://orcid.org/0000-0003-3100-8008 | |
dc.identifier.uri | https://doi.org/10.56250/3626 | |
dc.identifier.uri | https://repository.iu.org/handle/123456789/4062 | |
dc.language.iso | de | |
dc.publisher | IU Internationale Hochschule | |
dc.subject | Game Studies | |
dc.subject | Game Design | |
dc.subject | Retro-Gaming | |
dc.subject | Demoszene | |
dc.subject | Kreativität | |
dc.title | Retro - Aber nicht von gestern | |
dc.type | Discussion Paper | |
dcterms.BibliographicCitation.issue | 2 | |
dcterms.BibliographicCitation.journaltitle | IU Discussion Papers Design, Architektur und Bau | |
dcterms.BibliographicCitation.volume | 1 | |
dcterms.extent | 12 Seiten | |
iu.doi | Ja |
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